Based on a previous team mate tool, i created this script to help with the normals issues when we works on foliage, tress grass, etc. With this tool you can order the normals to get a good resoult on the engine. You can adjust the origin point of the normals, in case you want to control the shape of the global normals
I created this tool to better asign ids to the diferente parts of High and Low meshes before make projections. You can also, rename the meshes if you prefer to project by names instead if Ids.
Mannequin Skin Helper is designed to make the tedious selection of bones within the skin modifier much more bearable. From the panel we have access to the most important bones of our character. The panel has an editing mode where you can define your own rig, although it comes with the predefined ones for UE4, UE5 and Mixamo mannequins. The tooling also has an automatic weighing system by loops, which will facilitate our work, as well as access to the most used controls within the skin panel. Hope you like it !
Copyright Miguel A. Carrillo 2019 - All right reserved