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Welcome to my web site!

    After 30 years of experience in videogame development, I present myself as an experienced and creative videogame artist.

    In my career I have combined the tasks of artist, designer,programmer and producer, although my specialty and passion have always been 2D / 3D art design.

    My skills are varied and generalist, going through hard surfacing, organic modeling, environments, animation, texturing, level design, lighting, etc.

    In my most technical aspect, I have extensive and advanced knowledge of shaders creation, particle systems, scripts, and programming in general.

    As Lead artist and Producer I have been able to lead teams of highly qualified developers, and I have learned to master the organizational facets of all departments in a great productions.

    I have also had the opportunity to give lectures in different national conferences about the development and evolution of art in video games.

    During the last 13 years, I have also dedicated part of my time to teach, in several academies, to the new generations, the ins and outs of this exciting industry, specializing in videogame art classes and graphic engines with Unreal Engine

    In January 2020 i have been qualified as Unreal Approved Trainer, by Epic Games
     Re-Badge - UE5 Unreal Authorized Instructor in June 2023, by Epic Games






Copyright Miguel A. Carrillo 2018 - All right reserved